Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

Monday, December 31, 2018

Hero Forge

Pretty cool... Hero Forge - Custom Miniatures.

They will send you the 3D printer file, or 3D print your design for you, or even create a bronze or steel miniature.

I designed this one with just a few clicks.

Friday, February 10, 2017

Dragon Magazine

I saw this post at the Ace of Spades and it reminded me of my younger days reading Dragon Magazine.

And, of course, I had to Google "Dragon Magazine" and I found this site, rpg.net which has all the covers and details of each issue. It is unreal the information they've cataloged there for each issue.

Tuesday, April 12, 2016

Game Time

I'll see your geek starter set:


And raise you my uber geek ultimate collection:





I'm not even sure that was all of it.

Saturday, August 23, 2014

Free Dungeons & Dragons Player's and Dungeon Master's Manuals

Download them here:
As Mike Mearls explained in Legends & Lore, the Basic Rules for Dungeons & Dragons is a PDF (over 100 pages, in fact) that covers the core of the game. It runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each. It also provides the dwarf, elf, halfling, and human as race options; in addition, the rules contain 120 spells, 5 backgrounds, and character sheets. 
But the best part? The Basic Rules is a free PDF. Anyone can download it from our website. We want to put D&D in as many hands as possible, and a free, digital file is the best way to do that.
I used to have some D&D stuff - that was before my Sportster Modem collection started.



Via LifeHacker

Monday, August 12, 2013

True Neutral Elf Cleric (5th Level)

First seen here. I find the "cleric" result interesting. I would have guessed my "constitution" score would haven been higher. Also, I think some libertarian type thinking put me in the "true neutral" zone.

What Kind of D&D Character Would You Be?

I Am A: True Neutral Elf Cleric (5th Level)

Ability Scores:
Strength-14
Dexterity-14
Constitution-12
Intelligence-17
Wisdom-16
Charisma-14

Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Friday, February 3, 2012

Dungeons and Dragons Alignments

In case the Firefly example wasn't enough...

aots Finally, one graphic explains the entirety of Dungeons and Dragons alignments! And here it is. g4.tv/yv3L0bWed, Feb 01 21:00:31 from HootSuite
retweeted by SimoneBoyce

Wednesday, July 27, 2011

Geek Cred

Old school geek cred... my Dungeons & Dragons collection from back in the day.



Thursday, February 17, 2011

Dungeons & Dragons meets Firefly

This is awesome.. Dungeons & Dragons meets Firefly!

From Brick O'Lore

Not sure if this is his image or where to give credit, but...

Via Walls of the City

[Update] - Confirmed - credit to Linoge of Walls of the City.